PG/IN ClanLeague

PassionateGaming – The home of UT99 instagib

Clan League Rules

PassionateGaming iCTF ClanLeague


1.1. The PassionateGaming iCTF ClanLeague is an online tournament for players from all countries of the world. 

1.2. Clans are selected for divisions based on their strength as proven by match results (or the results of their players).

1.3. Players or teams who violate the rules may be given warning. In more serious cases, a decision to impose a temporary or permanent ban from all PassionateGaming events may be taken. 

A clan will be given punishments at admins discretion if necessary. 

  • Warning: This is given out for small rule violations. In addition to a warning, a match result could be changed in favour of the opposing player. 

Only 1 card can be given for each match. In case of several violations only the most severe card will be handed out. However, all extra punishments for each of the rules that were violated are still applied. When a player is given a red card all previous given yellow cards are removed.

1.4. Abusive behaviour towards any other player, at any time during the league season, will be punished with a warning. If the abuse is severe the punishment can also involve a temporary or permanent removal from the league of either the offending players or the entire team.

1.5. The captain is responsible for their own members knowing and following the rules. A captain breaking the rules may incur penalties against the whole team.

1.6. PassionateGaming reserves the right to broadcast every match. This can be done with online game broadcast tools for spectating purposes. The recording of such broadcasts can’t be refused by the players. In many cases PassionateGaming will allow or ask third parties to broadcast the matches. Spectators may never be charged.

League Layout

2.1. You will play against each opponent in the league, playing a maximum of 2 games per week. see your tier’s schedule for more details

League Admins

3.1. The cup is supervised by League Admins who are responsible for enforcing the rules, scheduling matches that aren’t scheduled on time by the clans. For any problems, contact the League Admins on the league’s PG Discord channel #clan-league

If several Referees are signed up the Cup Supervisor(s) decides who will referee the match.

Clans and Players

4.2. Players always have to be easily identifiable to league admins, opponents and spectators. Therefore, players must use easily identifiable nicknames which are the same as (or very closely resemble) those registered on their Players List both on Discord and in-game. Sanctions:  Yellow Card.

4.3. A clan can only use players during a match who are shown on their Players List and have not played in the same league for another clan. Using a player who is not on your Player List, or who is not allowed to play (f.e. a player from the Free Agents List played for another clan in the same week) will result in a match forfeit.

4.4. Only players on the player list are allowed to play

4.5. Any player who has legitimately been on the clan’s Player List during the cup (and then subsequently removed) can be re-added immediately provided they haven’t played for any other clans since the removal. 

4.6. A player who played a match for a clan whilst not being on the Players List will be excluded from the league. The match will be forfeited for the team that used said player. 

4.7. Any attempt by a clan to deceive the League Admins by letting a player fakenick, or providing deliberately false information (including faking match scores) will result in the clan being removed from the cup. Additionally any players involved in the match may be banned if it can be proven that they were aware of an attempt to break the rules. If this attempted deceit occurred in the last week of group matches or later then the player(s) will also be banned from the next events. In serious cases (e.g. lying even when warned) the League Admins may consult with the PG Admins and a decision to impose a temporary or permanent ban from all PassionateGaming events may be taken.

League Rankings

5.1. Point system:

  • Win – 3 points.
  • Draw – 1 point.
  • Loss – 0 point.

5.2. Each team will have 2 matches against the same opponent. One match is Home, where your team picks a server, maps and team colour. Second match is Away, where your opponent picks a server, maps and team colour.

5.3. Group rankings are worked out by the following rules, in order of importance:

  • Number of Wins.
  • Number of Draws.
  • Result of the match between 2 tied clans.
  • Net Secondary points shown on the ranking page (E.g 24/10 – Net Secondary points are 24 – 10 = 14). Be that flags / mapwins / rounds / tickets.
  • Positive Secondary points shown on the ranking page (E.g for 24/10 Positive Secondary points are 24).
  • Least number of forfeits/noshows.

5.4. A forfeit loss corresponds to a loss of all maps. No map scores will be entered. A no-show is regarded as a forfeit loss.

5.5. A clan that forfeits a group match for the second time will be removed from the League.

5.6. If a clan leaves the league with only one match to go, then the last match will be considered a forfeit loss and all the clan’s matches will count for the ranking. This rule does not apply however to clans that had already forfeited a match or that had won or lost all their previous matches.


6.1. Each clan is given 1 wildcard, which can be used to cancel and reschedule a planned match, for whatever reason. Clans are strongly advised to cherish their wildcard until they really need it because of bad luck (e.g. connection problems). Using the wildcard lightly and then losing a later match because of real problems would be a painful way to be eliminated from the league.

6.2. The wildcard can be used until 30 minutes (40 minutes if away team) before the match start time as shown on the schedule. If a clan attempts to use a Wildcard after that time they will forfeit the match.

6.3. A wildcard used against a clan that later quits the league is not restored.

6.4. Clans that try to use their wildcard a second time lose by forfeit. It is not the league admins responsibility to check whether a clan already used its wildcard.

6.5. When a wildcard is used, the clans have to reschedule the match immediately to one of the days into the same matchweek of the original match date (if not possible, ex: Saturday/Sunday match. They have to schedule to a date within 7days from the original scheduled time) , and inform the League Admins.
If no agreement is communicated to the League Admins within 48hrs of the original match time, they may force the match to be played as they see fit.

6.6 Wildcards are not available during the Playoff stage.

Cheating and Anti-cheating

7.1. PassionateGaming’s cheating and abuse policy applies to this cup.

7.2. All programs or files, be they changed game files or new files, that change or edit the game or add to its functionality, or that interact with the game in any way, are strictly forbidden. The use of any forbidden program or file by any clan member during a league match will lead to the exclusion of the clan from the League. The use of such programs or files outside the league may lead to the same sanction.

7.3. Programs that do not interact with the game in any way are allowed, even if they can be used and operated simultaneously with the game. Voice communication programs are examples of such programs.

7.4. It is not allowed to take advantage of or abuse bugs. Any kind of bug abuse is considered cheating and will lead to a forfeit loss.

7.5. For situations not covered by the rules, the League Admins will consult with PG Admins and Event Admins and together they will make decisions based on the spirit of the existing rules and in the interests of justice.

7.6. It is not allowed to run any programs that change the original nature of the game (for example brightskin tweaks). In case other cheats/exploits are found being used by a clan after the league has started the League Admins decide on the penalty to the clan for the matches the cheat has been used. Please keep UT clean.

7.7. The use of tweaks/temporary console commands (TCCs) is forbidden, with the exception of changing the team and death messages only.

Changes and Exceptions

8.1. These rules are subject to change at any time. Changes made after the start of the season will always be reported on the cup page. All clans are expected to know all the rules; not knowing them is no valid excuse for not following them.

8.2. Any issue that affects a League Admin’s own clan may not be handled by that admin. It must be handled by the other admin or by an Event Admin or PG Admin. For problems that the League Admins can’t solve, or for complaints about the League Admins, competitors can message PG Admins (f.e. k1) . Mails containing abusive language, a case in which the rules have been correctly applied or any issue that has not been discussed with a League Admin first will all be ignored.

Server Settings

9.1. Checking the server settings is both clans’ responsibility. If a certain setting is wrong they should alert an admin immediately. Matches will not be replayed or restarted because of a wrong setting that could have been reported before or in the beginning of the match.

9.2. It is not allowed to change any server settings after the match has started without both clans agreeing to it. Failure in following this rule will result in a default loss of the match.

9.3. Servers must have IG+ (NewNet) and NewCTF installed. Servers running more current versions will be favoured over servers running outdated versions.

9.4. Servers must have ACE installed. This anticheat should be set so it allows all operating systems to connect and play. Servers running more current versions will be favoured over servers running outdated versions.

9.5. NetServerMaxTickrate: 100. Another value can be used only if BOTH clans agree.

9.6. All matches are to be played with the following settings:

  • Timelimit: 20
  • Friendly Fire: 0 %
  • Cap limit: 0
  • Tournament: On
  • Gamespeed: 100%
  • Air Control: 35%
  • GameStyle: Hardcore
  • Force Respawn: Off
  • Overtime: Off
  • Mutators: IG+ (newnet), SmartCTF 4D++ or higher, Rextended UT v2-5.2.

Client Settings

10.1. ConfiguredInternetSpeed / Netspeed: 25000. Any change of netspeed during the match is forbidden and will result in a forfeit loss of the round the violation occurred in.

10.2. Bonuspack models, custom models and skins are not allowed, these include models that have been ‘tampered’ with.

10.3. Excessive use of voice taunts are not allowed even if you are keizeR.

10.4. Excessive use of “say” binds is not allowed (e.g. after a flag capture).

10.5. Taunt/Fire and/or Taunt/Movement binds are not allowed.

10.6. Behindview in any use or form is forbidden in all cups except for the Bunny Track Cup where it doesn’t offer an unfair advantage.

10.7. You must be using patch 436 or later.

10.8. Bonuspack 1, 2 and 4 must be installed (For UT GOTY edition this means only BonusPack 4).

Match Rules

11.1. Group matches are predefined by the schedule.

11.2. The maplist for this cup is:

  • CTF-Acrony-CL
  • CTF-Bleak]H[
  • CTF-BrokenlimitsLE21
  • CTF-Command-CL
  • CTF-Disposable-UGL-LE102
  • CTF-Duku-CL
  • CTF-Grudge-CL
  • CTF-Klondike-CL
  • CTF-Mesmerize-CL
  • CTF-Nuance99_Retexture4
  • CTF-Revenge-LE102
  • CTF-Rune][LE21
  • CTF-Sprinta-CL

11.3. The home playing clan picks 2 different maps (can’t pick one map twice) in Home Match. You can only pick a certain maps 2 times. Each match consists of 2 maps.

11.4. Each player must record a 1st-person demo (of each map he/she plays) and keep this demo for 14 days after the match (Please pay special attention to restarting demorec after disconnecting from the server for any reason). Only complete demos will be accepted.

  • Players are required to upload a demo if requested by an opposing team captain or League Admins. A formal direct message to a League admin is also an acceptable request if you wish to remain anonymous. A team captain can decide to request different demos of different players. You must have a valid reason for requesting demos which needs to be discussed with a League admin.
  • There are no valid reasons not to record demos. If you can’t demorec for any reason – do not play.
  • Failure to supply a requested demo will result in a forfeit loss for the map (For example, Duku demo was not uploaded, but Command was uploaded).
  • Repeated failure to supply a requested demo will result in a player league ban.
  • The League Admins can demand someone to upload a demo of every map he/she plays in this cup. Failure to upload the demo within 48 hours (2 days) will result in an immediate league ban. 
  • You have 24 hours to request a demo.
  • You can only ask 2 demos for 1 match. 1 demo is both maps: you can request JP and Flux demos, both maps.

11.5. If you are using a different connection than normal (tunnel, friends house, etc) connection to play you must inform the admin and/or opponent about this before server testing begins.

11.6. Before the start of the map countdown or during dead moments in the game (when the game is paused), the serveradmin may take a screenshot of all the players using the ACE screenshot facility.

11.7. Liftcamping (Jumping on, or standing under the lift to stop people being able to use it) is forbidden. If a clan breaks this rule, they will automatically receive a  Yellow card and forfeit that particular map. If they violate the rules on several maps they will forfeit all those maps but still only receive a Yellow card. Only the League Admins can make this decision based on demos after the game, so every map has to be played until the end in case the clan is found not guilty.


12.0 The captains must schedule/confirm their matches in the captains channel for their tier. So the league admins can keep track when matches are being played.

12.1. The match schedule can be found here

12.2. A predefined schedule determines which match must be played in which week. On every matchweek team captains  need to schedule their game within the week itself. 

It goes from Monday to Sunday:

  • Matchweek #1 – From 11/05 to 17/05
  • Matchweek #2 – From 18/05 to 24/05
  • Matchweek #3 – From 25/05 to 31/05
  • Matchweek #4 – From 01/06 to 07/06
  • Matchweek #5 – From 08/06 to 14/06

12.3. The exact match date and time must be arranged by the clans before the Sunday that precedes the match week. The exact scheduling deadline is Saturday midnight CET.

12.4. If by Saturday midnight CET the clans still haven’t succeeded in scheduling the match, the following procedure is to be followed:

  • Both clans have to send a message to the League Admins before Sunday 18h CET, in which they explain what the problem is and specify all the dates and times (during the match week) on which they can play.
  • After 18:00 CET (6pm CET) on Sunday, the League Admins will force any matches not scheduled by the clans themselves without further consulting them.
  • If both clans messaged the League Admins then they will pick a date on which both clans can play if there is one. If there isn’t then the League Admins will favour the more flexible clan; i.e. the clan that can play on the most dates. 
  • If only one of the two clans mailed the League Admins then they will always pick a date/time that suits that clan.
  • If neither clan sent a message then they will schedule the match as they see fit.
  • During the match week, any scheduled match, be it scheduled by the clans themselves or by the League Admins, can only be rescheduled if both clans agree on a new date/time in the same match week and if both inform the League Admins by message at least 1 day before the original date of the match. Rescheduling on the day of the match will require a wildcard being used.

12.5 We will be having playoffs stage once the group stage is played and teams rankings are known. During playoffs, map picks are done via private message to a pre-arranged admin, with the 30 mins deadline before the match start still applying. These map picks are not limited so you can pick any map from the map pool. The only restriction we have is that you can not pick the same map twice in the current game. I.E. Team A can pick Duku and Command, Team B can pick Duku and Mesmerize. No team can pick Duku x 2.

  • Quarter-Final:
    The 4th place team will play the 3rd place team. Both teams are picking two maps. The decider map will be chosen via map elimination with the remaining maps in the pool. Previously picked maps are automatically removed from the list.
    The highest seeded team will start eliminating maps first.
    First team to reach 5 points wins. (2 points for a win, 1 point of a draw, 0 point for a loss).
    Decider has overtime and will always need a winner.
  • Semi-Final:
    The Quarter-final winner will play against the 2nd place team. Both teams are picking two maps. The decider map will be chosen via map elimination with the remaining maps in the pool. Previously picked maps are automatically removed from the list.
    The highest seeded team will start eliminating maps first.
    First team to reach 5 points wins. (2 points for a win, 1 point of a draw, 0 point for a loss).
    Decider has overtime and will always need a winner.
  • Final:
    The winner of the second semi will play against the 1st place team. Both teams are picking two maps. The decider map will be chosen via map elimination with the remaining maps in the pool. Previously picked maps are automatically removed from the list.
    The highest seeded team will start eliminating maps first.
    First team to reach 5 points wins. (2 points for a win, 1 point of a draw, 0 point for a loss).
    Decider has overtime and will always need a winner.
  • Map order:
    ABAB + D

    A: Home team
    B: Away team
    D: Decider

    First team to reach 5 points, wins.
    Win: 2pt
    Draw: 1pt
    Loss: 0pt

    Decider is played on Home(higher seeded) team server with away team picking color.
    Map elimination is done on the captain channel, with ruling mentioned above.
  • Server:
    Both teams with pick a server. (up to 1h before)
    Each team plays their maps on their server and also picks color. (“Home” advantage).
  • Wildcard is not available during playoffs.

Example Scenarios:
Team A
Maps: Duku, Command
Color: Blue
Server: ip2

Team B
Maps: Disposable, Duku
Color: Blue
Server: ip3

Map1: Duku, Server: ip2, Team A is blue. Result 1-1
Map2: Disposable, Server: ip3, Team B is blue. Result 1-0 (team B wins)
Map3: Command, Server: ip2, Team A is blue. Result 0-1 (team B wins)

Team B wins 5-1

Team A
Maps: Duku, Command
Color: Blue
Server: ip2

Team B
Maps: Disposable, Duku
Color: Blue
Server: ip3

Map1: Duku, Server: ip2, Team A is blue. Result 1-0 (team A wins)
Map2: Disposable, Server: ip3, Team B is blue. Result 1-0 (team B wins)
Map3: Command, Server: ip2, Team A is blue. Result 1-1
Map4: Duku, Server: ip3, Team B is blue. Result 1-1
Score 3-3 (in pts)
Goes on decider: Duku, Command and Disposable are excluded from the list.
Map5: Revenge, Server: ip2, Team A is blue. Result 1-2 (team B wins)

Team B wins 5-3

Match Proceedings

13.1. The match may not begin before the League Admins or Event Admins or PG Admins who set a password for a server are ready.

13.2. If the server crashes during a match, the map will be restarted only if the crash occurred less than 1 minute after the start. In all other cases the remaining time (rounded to the closest minute and with a minimum of 2 minutes) or rounds will be played, after which the scores will be added to determine the map win.

13.3. The break between maps will be exactly 10 minutes unless the clans ready themselves. The League Admins, Event Admins or PG Admins may force the map start if players don’t ready up in time.

13.4. A server will automatically pause the match whenever a player overflows or crashes. The pause may last no longer than 5 minutes (enough time to reboot and reconnect). Players must to hold the pause within that time. The maximum total pause time is 10 minutes per map per team. The server can be paused no more than 5 times for the same player’s problem (i.e. repeated lag bursts) during the entire match. After that, the player has to play with his problem or be replaced. Tactical timeouts are not allowed.

Before the Match

14.1. Meeting in Discord on PassionateGaming server before the match:

  • Meeting time = 30 minutes before starting time.
  • Deadline time = 30 (maps) 60 (server) minutes before starting time.
  • Starting time = the scheduled starting time of the match.

14.2. If a clan does not have enough players to play the match (e.g they only have 4 players available for a 5v5) they must use their wildcard up to 30 minutes (40 minutes if away team) before the scheduled match time or they forfeit the match. Clans are not allowed to play matches with less than the required number of players.

14.3. Announcing maps:

  • The home playing clan should tell the League Admins their choice of map(s) (in order of preference) at meeting time in the special channel in Discord.
  • If at 30 minutes before the start a clan has still not informed the League Admins of it’s map(s), the League Admins will remind them and give them 10 more minutes.
  • If the home team didn’t announce maps and server in time:

    – maps will be chosen randomly, on stream, by using
    It will consider home team map usage and the chosen maps will be considered as home team maps.

    – server will be chosen by admins
    Admins will consider both clans players nationalities and provide the fairest possible (available) server

14.4. Server List:

  • US – unreal://
  • NL1 – unreal://
  • GER1 – unreal://
  • GER2 – unreal://
  • GER3 – unreal://
  • UK1 – unreal://
  • NL2 – unreal://

14.5. Server negotiations:

  • A proposed Server IP for a match should be in the special channel 60 minutes before the match start. 
  • All players of both clans join the suggested server immediately and without any discussion or delay. Once on the server they join their team and make sure they have the proper settings.

After the match

15.1. Match results can be entered by a League Admin or Event Admin if the screenshots have been sent to him. 

15.2. Clans always have to send screenshots in the #cl-sshots channel.

15.3. Demos can be uploaded to any file storage. The links must be sent in the #cl-demos channel.